A&A Naval Miniatures: War at Sea
Agora a Guerra é no Mar... e aqui fica a primeira Press Release lançada pela Wizards of the Coast:
Axis & Allies Naval Miniatures |
War at Sea |
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Wage War Upon the Waves
2007 will be the debut of the all-new Axis & Allies Naval Miniatures game. With 64 authentically detailed miniatures, gamers, collectors, and history buffs will be able to assemble fleets of the finest vessels to ever do battle on, under, or above the sea in World War II. Fast-paced and action-packed, this exciting, new miniatures game will let players recreate historical battles or go head-to-head in competitive warfare that rages across massive 30”x40” battle maps.
- 64 authentically detailed carriers, battleships, destroyers, cruisers, submarines, aircraft and other vessels from WWII .
- Unique ships—such as the BB Bismarck, IJN Yamato, and the USS Enterprise—feature their distinctive markings and camouflage.
- Abilities and statistics of units are based on their historical performances in battle.
- Prepainted, durable plastic—fully assembled and ready to play, right out of the box.
- Larger (Rare) ships have moving parts (turrets/main guns)
- Double-sided battle maps allow the creation of massive 30”x40” battlefields that can be customized with the double-sided island cards
War at Sea Two-Player Starter Set
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War at Sea Booster Pack
The War at Sea Booster Pack Contains:
- 5 randomized, prepainted, durable plastic miniatures
- Full-color game stat cards
- Set checlist
- Rules not included
- Available in stores Q1, 2007.
2 comentários:
Embora o jogo pareça interessante, assumo desde já que as minis maiores tenham os mesmos problemas de deformação que as do Star Wars Starship Battles :\
Não sei, só mesmo vendo as miniaturas finais, mas penso que talvez não sofram dos problemas de deformação que assolam algumas das peças maiores do Starship Battles.
O material usado nas A&A Miniatures é diferente e nas que tenho até agora não existem grandes problemas com a excepção dos canos dos tanques e canhões, pois são mais soft...
Talvez aqui esse problema não ocorra, mas é esperar para ver.
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