quinta-feira, março 09, 2006

Commands and Colors: Ancients

Dei com este jogo num dos emails de recebi de novidades da AtlanticaJuegos, parece-me interessante, pelo que aqui vai mais um monologo...

Commands and Colors: Ancients
http://www.gmtgames.com/cca/main.html
http://www.boardgamegeek.com/game/14105

Um jogo de tabuleiro com a mecânica de jogo que já conhecemos de um «Battle Cry» ou de um «Memoir'44», não fosse o designer o Richard Borg. Se a mecânica é a mesma, logo à partida gosto.

Este primeiro volume - estão previstas várias expansões - centra-se sobre as grandes batalhas entre Cartago e Roma, incluindo duas batalhas contra outros oponentes, que permitiram a Cartago aperfeiçoar um sistema militar que chegou ao ponto de dobrar a República de Roma.

Nas palavras do designer:

"Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray, stylized battles from this time in history. The 13 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama."

"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time."

"Unlike its younger brother, Battle Cry by Hasbro/Avalon Hill, Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour."

"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards."

"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol."

"The game mechanics, although simplistic, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory."

Um jogo à maneira antiga...

Tempo de duração de jogo: 1h.

Algumas imagens:



Mapa:

One 22"x34" full-color mapsheet + three sheets of Terrain Tile Overlays (double-sided)
user posted image

Unidades
Five full-color sheets of unit labels to affix to the 345 wooden blocks.
user posted image

Cartas de Comando
60 Command Cards
user posted image

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